#version 310 es precision mediump float; float x_200(inout vec2 x_201) { float x_212 = x_201.x; return x_212; } void main_1() { vec2 x_11 = vec2(0.0f, 0.0f); float x_12 = x_200(x_11); return; } void tint_symbol() { main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }