#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { mat2 m; }; layout(binding = 0) buffer S_1 { mat2 m; } SSBO; layout(binding = 0) uniform S_2 { mat2 m; } UBO;