#version 310 es precision mediump float; shared uint arg_0; void atomicAnd_34edd3() { uint res = atomicAnd(arg_0, 1u); } void compute_main(uint local_invocation_index) { { atomicExchange(arg_0, 0u); } memoryBarrierShared(); atomicAnd_34edd3(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }