SKIP: FAILED builtins/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated builtin var res: vec4 = isFinite(vec4()); ^^^^^^^^ #version 310 es precision mediump float; void isFinite_f31987() { bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f)); } vec4 vertex_main() { isFinite_f31987(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:5: 'isfinite' : no matching overloaded function found ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' ERROR: 0:5: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es precision mediump float; void isFinite_f31987() { bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f)); } void fragment_main() { isFinite_f31987(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:5: 'isfinite' : no matching overloaded function found ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' ERROR: 0:5: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es precision mediump float; void isFinite_f31987() { bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f)); } void compute_main() { isFinite_f31987(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:5: 'isfinite' : no matching overloaded function found ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' ERROR: 0:5: '' : compilation terminated ERROR: 3 compilation errors. No code generated.