enable f16; fn abs_421ca3() { var res : vec3<f16> = abs(vec3<f16>(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { abs_421ca3(); return vec4<f32>(); } @fragment fn fragment_main() { abs_421ca3(); } @compute @workgroup_size(1) fn compute_main() { abs_421ca3(); }