enable f16; fn length_5b1a9b() { var res : f16 = length(vec4<f16>(0.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { length_5b1a9b(); return vec4<f32>(); } @fragment fn fragment_main() { length_5b1a9b(); } @compute @workgroup_size(1) fn compute_main() { length_5b1a9b(); }