fn pow_a8f6b2() { var res = pow(vec4(1.0), vec4(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { pow_a8f6b2(); return vec4<f32>(); } @fragment fn fragment_main() { pow_a8f6b2(); } @compute @workgroup_size(1) fn compute_main() { pow_a8f6b2(); }