enable f16; fn smoothstep_c43ebd() { var res : vec4<f16> = smoothstep(vec4<f16>(2.0h), vec4<f16>(4.0h), vec4<f16>(3.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { smoothstep_c43ebd(); return vec4<f32>(); } @fragment fn fragment_main() { smoothstep_c43ebd(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_c43ebd(); }