// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/vulkan/BindGroupVk.h" #include "dawn_native/vulkan/BindGroupLayoutVk.h" #include "dawn_native/vulkan/BufferVk.h" #include "dawn_native/vulkan/DeviceVk.h" #include "dawn_native/vulkan/FencedDeleter.h" #include "dawn_native/vulkan/SamplerVk.h" #include "dawn_native/vulkan/TextureVk.h" #include "common/BitSetIterator.h" namespace dawn_native { namespace vulkan { BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor) : BindGroupBase(device, descriptor) { // Create a pool to hold our descriptor set. // TODO(cwallez@chromium.org): This horribly inefficient, find a way to be better, for // example by having one pool per bind group layout instead. uint32_t numPoolSizes = 0; auto poolSizes = ToBackend(GetLayout())->ComputePoolSizes(&numPoolSizes); VkDescriptorPoolCreateInfo createInfo; createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; createInfo.pNext = nullptr; createInfo.flags = 0; createInfo.maxSets = 1; createInfo.poolSizeCount = numPoolSizes; createInfo.pPoolSizes = poolSizes.data(); if (device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo, nullptr, &mPool) != VK_SUCCESS) { ASSERT(false); } // Now do the allocation of one descriptor set, this is very suboptimal too. VkDescriptorSetLayout vkLayout = ToBackend(GetLayout())->GetHandle(); VkDescriptorSetAllocateInfo allocateInfo; allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; allocateInfo.pNext = nullptr; allocateInfo.descriptorPool = mPool; allocateInfo.descriptorSetCount = 1; allocateInfo.pSetLayouts = &vkLayout; if (device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo, &mHandle) != VK_SUCCESS) { ASSERT(false); } // Now do a write of a single descriptor set with all possible chained data allocated on the // stack. uint32_t numWrites = 0; std::array writes; std::array writeBufferInfo; std::array writeImageInfo; const auto& layoutInfo = GetLayout()->GetBindingInfo(); for (uint32_t bindingIndex : IterateBitSet(layoutInfo.mask)) { auto& write = writes[numWrites]; write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write.pNext = nullptr; write.dstSet = mHandle; write.dstBinding = bindingIndex; write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VulkanDescriptorType(layoutInfo.types[bindingIndex]); switch (layoutInfo.types[bindingIndex]) { case dawn::BindingType::UniformBuffer: case dawn::BindingType::StorageBuffer: { BufferBinding binding = GetBindingAsBufferBinding(bindingIndex); writeBufferInfo[numWrites].buffer = ToBackend(binding.buffer)->GetHandle(); writeBufferInfo[numWrites].offset = binding.offset; writeBufferInfo[numWrites].range = binding.size; write.pBufferInfo = &writeBufferInfo[numWrites]; } break; case dawn::BindingType::Sampler: { Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex)); writeImageInfo[numWrites].sampler = sampler->GetHandle(); write.pImageInfo = &writeImageInfo[numWrites]; } break; case dawn::BindingType::SampledTexture: { TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex)); writeImageInfo[numWrites].imageView = view->GetHandle(); // TODO(cwallez@chromium.org): This isn't true in general: if the image can has // two read-only usages one of which is Sampled. Works for now though :) writeImageInfo[numWrites].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; write.pImageInfo = &writeImageInfo[numWrites]; } break; default: UNREACHABLE(); } numWrites++; } device->fn.UpdateDescriptorSets(device->GetVkDevice(), numWrites, writes.data(), 0, nullptr); } BindGroup::~BindGroup() { // The descriptor set doesn't need to be delete because it's done implicitly when the // descriptor pool is destroyed. mHandle = VK_NULL_HANDLE; if (mPool != VK_NULL_HANDLE) { ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mPool); mPool = VK_NULL_HANDLE; } } VkDescriptorSet BindGroup::GetHandle() const { return mHandle; } }} // namespace dawn_native::vulkan