fn sin_4e3979() { var res : vec4<f32> = sin(vec4<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { sin_4e3979(); return vec4<f32>(); } @fragment fn fragment_main() { sin_4e3979(); } @compute @workgroup_size(1) fn compute_main() { sin_4e3979(); }