enable f16; fn trunc_103ab8() { var res : vec3<f16> = trunc(vec3<f16>(1.5h)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { trunc_103ab8(); return vec4<f32>(); } @fragment fn fragment_main() { trunc_103ab8(); } @compute @workgroup_size(1) fn compute_main() { trunc_103ab8(); }