@group(1) @binding(0) var arg_0 : texture_storage_1d<rg32float, write>; fn textureDimensions_b51345() { var res : u32 = textureDimensions(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_b51345(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_b51345(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_b51345(); }