fn cos_c5c28e() { var arg_0 = 1.0; var res : f32 = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_c5c28e(); return vec4(); } @fragment fn fragment_main() { cos_c5c28e(); } @compute @workgroup_size(1) fn compute_main() { cos_c5c28e(); }