fn select_416e14() { var arg_0 = 1.0; var arg_1 = 1.0; var arg_2 = bool(); var res : f32 = select(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { select_416e14(); return vec4(); } @fragment fn fragment_main() { select_416e14(); } @compute @workgroup_size(1) fn compute_main() { select_416e14(); }