// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_PASSRESOURCEUSAGE_H #define DAWNNATIVE_PASSRESOURCEUSAGE_H #include "dawn_native/dawn_platform.h" #include #include namespace dawn_native { class BufferBase; class TextureBase; // Which resources are used by pass and how they are used. The command buffer validation // pre-computes this information so that backends with explicit barriers don't have to // re-compute it. struct PassResourceUsage { std::vector buffers; std::vector bufferUsages; std::vector textures; std::vector textureUsages; }; struct CommandBufferResourceUsage { std::vector perPass; std::set topLevelBuffers; std::set topLevelTextures; }; } // namespace dawn_native #endif // DAWNNATIVE_PASSRESOURCEUSAGE_H