#include using namespace metal; kernel void tint_symbol() { float3 v = float3(0.0f, 0.0f, 0.0f); float const x_14 = v.y; float3 const x_16 = v; float2 const x_17 = float2(x_16.x, x_16.z); float3 const x_18 = v; float3 const x_19 = float3(x_18.x, x_18.z, x_18.y); return; }