fn acos_a610c4() { var res : vec3 = acos(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { acos_a610c4(); return vec4(); } [[stage(fragment)]] fn fragment_main() { acos_a610c4(); } [[stage(compute)]] fn compute_main() { acos_a610c4(); }