#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_80a9a9() { bool3 res = select(bool3(), bool3(), bool3()); } vertex tint_symbol vertex_main() { select_80a9a9(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_80a9a9(); return; } kernel void compute_main() { select_80a9a9(); return; }