fn transpose_31e37e() { var res : mat2x4 = transpose(mat4x2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { transpose_31e37e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { transpose_31e37e(); } [[stage(compute)]] fn compute_main() { transpose_31e37e(); }