fn transpose_ed4bdc() { var res : mat2x3 = transpose(mat3x2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { transpose_ed4bdc(); return vec4(); } [[stage(fragment)]] fn fragment_main() { transpose_ed4bdc(); } [[stage(compute)]] fn compute_main() { transpose_ed4bdc(); }