#include using namespace metal; struct tint_symbol_2 { int loc0 [[attribute(0)]]; uint loc1 [[attribute(1)]]; float loc2 [[attribute(2)]]; float4 loc3 [[attribute(3)]]; }; struct tint_symbol_3 { float4 value [[position]]; }; vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { int const loc0 = tint_symbol_1.loc0; uint const loc1 = tint_symbol_1.loc1; float const loc2 = tint_symbol_1.loc2; float4 const loc3 = tint_symbol_1.loc3; int const i = loc0; uint const u = loc1; float const f = loc2; float4 const v = loc3; tint_symbol_3 const tint_symbol_4 = {.value=float4()}; return tint_symbol_4; }