/* * DemoViewController.m * * Copyright (c) 2014-2018 The Brenwill Workshop Ltd. (http://www.brenwill.com) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "DemoViewController.h" #import #include #include "cube.cpp" #pragma mark - #pragma mark DemoViewController @implementation DemoViewController { CVDisplayLinkRef _displayLink; struct Demo demo; NSTimer* _timer; } - (void)dealloc { [self quit]; [super dealloc]; } - (void)quit { CVDisplayLinkRelease(_displayLink); demo.cleanup(); } /** Since this is a single-view app, initialize Vulkan during view loading. */ - (void)viewDidLoad { [super viewDidLoad]; self.view.wantsLayer = YES; // Back the view with a layer created by the makeBackingLayer method. // Convert incoming args to "C" argc/argv strings NSArray *args = [[NSProcessInfo processInfo] arguments]; const char** argv = (const char**) alloca(sizeof(char*) * args.count); for(unsigned int i = 0; i < args.count; i++) { NSString *s = args[i]; argv[i] = s.UTF8String; } demo_main(demo, self.view.layer, args.count, argv); // Monitor the rendering loop for a quit condition _timer = [NSTimer scheduledTimerWithTimeInterval: 0.2 target: self selector: @selector(onTick:) userInfo: self repeats: YES]; // Start the rendering loop CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink); CVDisplayLinkSetOutputCallback(_displayLink, &DisplayLinkCallback, &demo); CVDisplayLinkStart(_displayLink); } // Close the window if the demo is in a Quit state -(void)onTick:(NSTimer*)timer { if (demo.quit) { [[[self view] window] close]; } } #pragma mark Display loop callback function /** Rendering loop callback function for use with a CVDisplayLink. */ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* target) { struct Demo* demo = (struct Demo*)target; demo->run(); if (demo->quit) { CVDisplayLinkStop(displayLink); } return kCVReturnSuccess; } @end #pragma mark - #pragma mark DemoView @implementation DemoView /** Indicates that the view wants to draw using the backing layer instead of using drawRect:. */ - (BOOL)wantsUpdateLayer { return YES; } /** Returns a Metal-compatible layer. */ + (Class)layerClass { return [CAMetalLayer class]; } /** If the wantsLayer property is set to YES, this method will be invoked to return a layer instance. */ - (CALayer*)makeBackingLayer { CALayer* layer = [self.class.layerClass layer]; CGSize viewScale = [self convertSizeToBacking:CGSizeMake(1.0, 1.0)]; layer.contentsScale = MIN(viewScale.width, viewScale.height); return layer; } @end