# ~~~ # Copyright (c) 2018 Valve Corporation # Copyright (c) 2018 LunarG, Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ~~~ # VkCube Application Bundle set(cubepp_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/main.mm ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/AppDelegate.mm ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/DemoViewController.mm) set( cubepp_HDRS ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/AppDelegate.h ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/DemoViewController.h ) set(cubepp_RESOURCES ${CMAKE_BINARY_DIR}/staging-json/MoltenVK_icd.json ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Resources/VulkanIcon.icns) # Have Xcode handle the Storyboard if(${CMAKE_GENERATOR} MATCHES "^Xcode.*") set(cubepp_RESOURCES ${cubepp_RESOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Resources/Main.storyboard) endif() add_executable(vkcubepp MACOSX_BUNDLE ${cubepp_SRCS} ${cubepp_HDRS} ${cubepp_RESOURCES} cube.vert.inc cube.frag.inc) # Handle the Storyboard ourselves if(NOT ${CMAKE_GENERATOR} MATCHES "^Xcode.*") # Compile the storyboard file with the ibtool. add_custom_command(TARGET vkcubepp POST_BUILD COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text --compile ${CMAKE_CURRENT_BINARY_DIR}/vkcubepp.app/Contents/Resources/Main.storyboardc ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Resources/Main.storyboard COMMENT "Compiling storyboard") endif() add_dependencies(vkcubepp MoltenVK_icd-staging-json) # Include demo source code dir because the MacOS vkcubepp's Objective-C source includes the "original" vkcubepp application C++ source # code. Also include the MoltenVK helper files. target_include_directories(vkcubepp PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${MOLTENVK_DIR}/MoltenVK/include) # We do this so vulkaninfo is linked to an individual library and NOT a framework. target_link_libraries(vkcubepp ${Vulkan_LIBRARY} "-framework Cocoa -framework QuartzCore") set_target_properties(vkcubepp PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Info.plist) # The RESOURCE target property cannot be used in conjunction with the MACOSX_PACKAGE_LOCATION property. We need fine-grained # control over the Resource directory, so we have to specify the destination of all the resource files on a per-destination- # directory basis. If all the files went into the top-level Resource directory, then we could simply set the RESOURCE property to a # list of all the resource files. set_source_files_properties(${cubepp_RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") set_source_files_properties("${CMAKE_BINARY_DIR}/staging-json/MoltenVK_icd.json" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/vulkan/icd.d") # Copy the MoltenVK lib into the bundle. if(${CMAKE_GENERATOR} MATCHES "^Xcode.*") add_custom_command(TARGET vkcubepp POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${MOLTENVK_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" ${CMAKE_CURRENT_BINARY_DIR}/$/vkcubepp.app/Contents/Frameworks/libMoltenVK.dylib DEPENDS vulkan) else() add_custom_command(TARGET vkcubepp POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${MOLTENVK_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" ${CMAKE_CURRENT_BINARY_DIR}/vkcubepp.app/Contents/Frameworks/libMoltenVK.dylib DEPENDS vulkan) endif()