struct Inner { int scalar_i32; float scalar_f32; }; ByteAddressBuffer sb : register(t0, space0); float2x2 tint_symbol_12(ByteAddressBuffer buffer, uint offset) { return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u)))); } float2x3 tint_symbol_13(ByteAddressBuffer buffer, uint offset) { return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u)))); } float2x4 tint_symbol_14(ByteAddressBuffer buffer, uint offset) { return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u)))); } float3x2 tint_symbol_15(ByteAddressBuffer buffer, uint offset) { return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); } float3x3 tint_symbol_16(ByteAddressBuffer buffer, uint offset) { return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u)))); } float3x4 tint_symbol_17(ByteAddressBuffer buffer, uint offset) { return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u)))); } float4x2 tint_symbol_18(ByteAddressBuffer buffer, uint offset) { return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u)))); } float4x3 tint_symbol_19(ByteAddressBuffer buffer, uint offset) { return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u)))); } float4x4 tint_symbol_20(ByteAddressBuffer buffer, uint offset) { return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u)))); } typedef float3 tint_symbol_21_ret[2]; tint_symbol_21_ret tint_symbol_21(ByteAddressBuffer buffer, uint offset) { float3 arr[2] = (float3[2])0; { for(uint i = 0u; (i < 2u); i = (i + 1u)) { arr[i] = asfloat(buffer.Load3((offset + (i * 16u)))); } } return arr; } Inner tint_symbol_22(ByteAddressBuffer buffer, uint offset) { const Inner tint_symbol_24 = {asint(buffer.Load((offset + 0u))), asfloat(buffer.Load((offset + 4u)))}; return tint_symbol_24; } typedef Inner tint_symbol_23_ret[4]; tint_symbol_23_ret tint_symbol_23(ByteAddressBuffer buffer, uint offset) { Inner arr_1[4] = (Inner[4])0; { for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { arr_1[i_1] = tint_symbol_22(buffer, (offset + (i_1 * 8u))); } } return arr_1; } [numthreads(1, 1, 1)] void main() { const float scalar_f32 = asfloat(sb.Load(0u)); const int scalar_i32 = asint(sb.Load(4u)); const uint scalar_u32 = sb.Load(8u); const float2 vec2_f32 = asfloat(sb.Load2(16u)); const int2 vec2_i32 = asint(sb.Load2(24u)); const uint2 vec2_u32 = sb.Load2(32u); const float3 vec3_f32 = asfloat(sb.Load3(48u)); const int3 vec3_i32 = asint(sb.Load3(64u)); const uint3 vec3_u32 = sb.Load3(80u); const float4 vec4_f32 = asfloat(sb.Load4(96u)); const int4 vec4_i32 = asint(sb.Load4(112u)); const uint4 vec4_u32 = sb.Load4(128u); const float2x2 mat2x2_f32 = tint_symbol_12(sb, 144u); const float2x3 mat2x3_f32 = tint_symbol_13(sb, 160u); const float2x4 mat2x4_f32 = tint_symbol_14(sb, 192u); const float3x2 mat3x2_f32 = tint_symbol_15(sb, 224u); const float3x3 mat3x3_f32 = tint_symbol_16(sb, 256u); const float3x4 mat3x4_f32 = tint_symbol_17(sb, 304u); const float4x2 mat4x2_f32 = tint_symbol_18(sb, 352u); const float4x3 mat4x3_f32 = tint_symbol_19(sb, 384u); const float4x4 mat4x4_f32 = tint_symbol_20(sb, 448u); const float3 arr2_vec3_f32[2] = tint_symbol_21(sb, 512u); const Inner struct_inner = tint_symbol_22(sb, 544u); const Inner array_struct_inner[4] = tint_symbol_23(sb, 552u); return; }