// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_POOLEDRESOURCEMEMORYALLOCATOR_H_ #define DAWNNATIVE_POOLEDRESOURCEMEMORYALLOCATOR_H_ #include "common/SerialQueue.h" #include "dawn_native/ResourceHeapAllocator.h" #include namespace dawn_native { class DeviceBase; // |PooledResourceMemoryAllocator| allocates a fixed-size resource memory from a resource memory // pool. Internally, it manages a list of heaps using LIFO (newest heaps are recycled first). // The heap is in one of two states: AVAILABLE or not. Upon de-allocate, the heap is returned // the pool and made AVAILABLE. class PooledResourceMemoryAllocator : public ResourceHeapAllocator { public: PooledResourceMemoryAllocator(ResourceHeapAllocator* heapAllocator); ~PooledResourceMemoryAllocator() override = default; ResultOrError> AllocateResourceHeap( uint64_t size) override; void DeallocateResourceHeap(std::unique_ptr allocation) override; void DestroyPool(); // For testing purposes. uint64_t GetPoolSizeForTesting() const; private: ResourceHeapAllocator* mHeapAllocator = nullptr; std::deque> mPool; }; } // namespace dawn_native #endif // DAWNNATIVE_POOLEDRESOURCEMEMORYALLOCATOR_H_