SKIP: FAILED #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { float el; }; struct buf1 { strided_arr x_GLF_uniform_float_values[2]; }; struct strided_arr_1 { int el; }; struct buf0 { strided_arr_1 x_GLF_uniform_int_values[2]; }; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout(binding = 1) uniform buf1_1 { strided_arr x_GLF_uniform_float_values[2]; } x_7; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout(binding = 0) uniform buf0_1 { strided_arr_1 x_GLF_uniform_int_values[2]; } x_9; void main_1() { float f = 0.0f; float x_35 = tint_symbol.y; float x_37 = x_7.x_GLF_uniform_float_values[1].el; f = frac(trunc(((x_35 < x_37) ? 0.100000001f : 1.0f))); float x_42 = f; float x_44 = x_7.x_GLF_uniform_float_values[0].el; if ((x_42 == x_44)) { int x_50 = x_9.x_GLF_uniform_int_values[0].el; int x_53 = x_9.x_GLF_uniform_int_values[1].el; int x_56 = x_9.x_GLF_uniform_int_values[1].el; int x_59 = x_9.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_50), float(x_53), float(x_56), float(x_59)); } else { int x_63 = x_9.x_GLF_uniform_int_values[1].el; float x_64 = float(x_63); x_GLF_color = vec4(x_64, x_64, x_64, x_64); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol_1(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_3 = main_out(x_GLF_color); return tint_symbol_3; } void main() { main_out inner_result = tint_symbol_1(gl_FragCoord); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:35: 'frac' : no matching overloaded function found ERROR: 0:35: '' : compilation terminated ERROR: 2 compilation errors. No code generated.