struct buf0 { injectionSwitch : vec2, } var gl_FragCoord : vec4; @group(0) @binding(0) var x_7 : buf0; var x_GLF_color : vec4; fn func_() -> f32 { var x : i32; let x_99 : f32 = gl_FragCoord.x; if ((x_99 < 1.0)) { return 5.0; } let x_104 : f32 = x_7.injectionSwitch.x; let x_106 : f32 = x_7.injectionSwitch.y; if ((x_104 > x_106)) { return 1.0; } let x_111 : f32 = x_7.injectionSwitch.x; x = i32(x_111); let x_114 : f32 = x_7.injectionSwitch.x; let x_118 : i32 = x; x = (x_118 + (i32(clamp(x_114, 0.0, 1.0)) * 3)); let x_120 : i32 = x; return (5.0 + f32(x_120)); } fn main_1() { var i : i32; var j : i32; var data : array, 17u>; i = 0; loop { let x_48 : i32 = i; let x_50 : f32 = x_7.injectionSwitch.x; if ((x_48 < (4 + i32(x_50)))) { } else { break; } let x_56 : f32 = gl_FragCoord.x; if ((x_56 >= 0.0)) { j = 0; loop { var x_81 : bool; var x_82_phi : bool; let x_64 : i32 = j; if ((x_64 < 4)) { } else { break; } let x_67 : i32 = j; let x_69 : i32 = i; let x_71 : f32 = func_(); data[((4 * x_67) + x_69)].x = x_71; let x_74 : f32 = data[0].x; let x_75 : bool = (x_74 == 5.0); x_82_phi = x_75; if (!(x_75)) { let x_80 : f32 = data[15].x; x_81 = (x_80 == 5.0); x_82_phi = x_81; } let x_82 : bool = x_82_phi; if (x_82) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } let x_87 : f32 = x_7.injectionSwitch.x; let x_89 : f32 = x_7.injectionSwitch.y; if ((x_87 > x_89)) { return; } continuing { let x_93 : i32 = j; j = (x_93 + 1); } } } continuing { let x_95 : i32 = i; i = (x_95 + 1); } } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }