struct buf0 { zero : i32, } @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn func_() -> f32 { var s : f32; var i : i32; var j : i32; s = 2.0; i = 0; loop { let x_47 : i32 = i; let x_49 : i32 = x_8.zero; if ((x_47 < (x_49 + 1))) { } else { break; } let x_53 : f32 = s; s = (x_53 + 3.0); j = 0; loop { let x_59 : i32 = j; if ((x_59 < 10)) { } else { break; } let x_63 : i32 = x_8.zero; if ((x_63 == 1)) { discard; } continuing { let x_67 : i32 = j; j = (x_67 + 1); } } continuing { let x_69 : i32 = i; i = (x_69 + 1); } } let x_71 : f32 = s; return x_71; } fn main_1() { var c : vec4; let x_34 : f32 = func_(); c = vec4(x_34, 0.0, 0.0, 1.0); let x_36 : f32 = func_(); if ((x_36 == 5.0)) { let x_41 : vec4 = c; x_GLF_color = x_41; } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }