SKIP: FAILED #version 310 es precision mediump float; struct tint_symbol_2 { int loc0; uint loc1; float loc2; vec4 loc3; }; void tint_symbol_inner(int loc0, uint loc1, float loc2, vec4 loc3) { int i = loc0; uint u = loc1; float f = loc2; vec4 v = loc3; } void tint_symbol(tint_symbol_2 tint_symbol_1) { tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); return; } in int loc0; in uint loc1; in float loc2; in vec4 loc3; void main() { tint_symbol_2 inputs; inputs.loc0 = loc0; inputs.loc1 = loc1; inputs.loc2 = loc2; inputs.loc3 = loc3; tint_symbol(inputs); } Error parsing GLSL shader: ERROR: 0:22: 'int' : must be qualified as flat in ERROR: 0:22: '' : compilation terminated ERROR: 2 compilation errors. No code generated.