struct FragmentInputs0 { [[builtin(position)]] position : vec4; [[location(0), interpolate(flat)]] loc0 : i32; }; struct FragmentInputs1 { [[location(3)]] loc3 : vec4; [[builtin(sample_mask)]] sample_mask : u32; }; [[stage(fragment)]] fn main( inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1), interpolate(flat)]] loc1 : u32, [[builtin(sample_index)]] sample_index : u32, inputs1 : FragmentInputs1, [[location(2)]] loc2 : f32, ) { if (front_facing) { let foo : vec4 = inputs0.position; let bar : u32 = sample_index + inputs1.sample_mask; let i : i32 = inputs0.loc0; let u : u32 = loc1; let f : f32 = loc2; let v : vec4 = inputs1.loc3; } }