#include using namespace metal; struct tint_symbol { float value [[depth(any)]]; }; struct tint_symbol_1 { uint value [[sample_mask]]; }; float main1_inner() { return 1.0f; } fragment tint_symbol main1() { float const inner_result = main1_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } uint main2_inner() { return 1u; } fragment tint_symbol_1 main2() { uint const inner_result_1 = main2_inner(); tint_symbol_1 wrapper_result_1 = {}; wrapper_result_1.value = inner_result_1; return wrapper_result_1; }