fn clamp_1a32e3() { var res : vec4<i32> = clamp(vec4<i32>(), vec4<i32>(), vec4<i32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { clamp_1a32e3(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { clamp_1a32e3(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { clamp_1a32e3(); }