type Arr = [[stride(16)]] array; struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var a : u32; var v1 : vec4; var ref : vec4; var x_85 : bool; var x_97 : bool; var x_109 : bool; var x_86_phi : bool; var x_98_phi : bool; var x_110_phi : bool; let x_36 : f32 = x_6.x_GLF_uniform_float_values[0]; a = pack4x8unorm(vec4(x_36, x_36, x_36, x_36)); let x_39 : u32 = a; v1 = unpack4x8snorm(x_39); let x_42 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_45 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_48 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_51 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_54 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_57 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_60 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_63 : f32 = x_6.x_GLF_uniform_float_values[1]; ref = vec4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63)); let x_67 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_69 : f32 = v1[x_67]; let x_71 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_73 : f32 = ref[x_71]; let x_74 : bool = (x_69 == x_73); x_86_phi = x_74; if (x_74) { let x_78 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_80 : f32 = v1[x_78]; let x_82 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_84 : f32 = ref[x_82]; x_85 = (x_80 == x_84); x_86_phi = x_85; } let x_86 : bool = x_86_phi; x_98_phi = x_86; if (x_86) { let x_90 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_92 : f32 = v1[x_90]; let x_94 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_96 : f32 = ref[x_94]; x_97 = (x_92 == x_96); x_98_phi = x_97; } let x_98 : bool = x_98_phi; x_110_phi = x_98; if (x_98) { let x_102 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_104 : f32 = v1[x_102]; let x_106 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_108 : f32 = ref[x_106]; x_109 = (x_104 == x_108); x_110_phi = x_109; } let x_110 : bool = x_110_phi; if (x_110) { let x_115 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_118 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_121 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_124 : i32 = x_10.x_GLF_uniform_int_values[3]; x_GLF_color = vec4(f32(x_115), f32(x_118), f32(x_121), f32(x_124)); } else { let x_128 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_130 : f32 = v1[x_128]; x_GLF_color = vec4(x_130, x_130, x_130, x_130); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }