Texture2D Src : register(t0, space0); RWTexture2D Dst : register(u1, space0); void main_1() { uint4 srcValue = uint4(0u, 0u, 0u, 0u); const uint4 x_18 = Src.Load(int3(0, 0, 0)); srcValue = x_18; const uint x_22 = srcValue.x; srcValue.x = (x_22 + asuint(1)); Dst[int2(0, 0)] = srcValue; return; } [numthreads(1, 1, 1)] void main() { main_1(); return; }