// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_FORMAT_H_ #define DAWNNATIVE_FORMAT_H_ #include "dawn_native/dawn_platform.h" #include "dawn_native/Error.h" #include namespace dawn_native { class DeviceBase; // The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the // exact number of known format. static constexpr size_t kKnownFormatCount = 52; // A wgpu::TextureFormat along with all the information about it necessary for validation. struct Format { enum Aspect { Color, Depth, Stencil, DepthStencil, }; enum Type { Float, Sint, Uint, Other, }; wgpu::TextureFormat format; bool isRenderable; bool isCompressed; // A format can be known but not supported because it is part of a disabled extension. bool isSupported; Aspect aspect; Type type; uint32_t blockByteSize; uint32_t blockWidth; uint32_t blockHeight; static Type TextureComponentTypeToFormatType(wgpu::TextureComponentType componentType); static wgpu::TextureComponentType FormatTypeToTextureComponentType(Type type); bool IsColor() const; bool HasDepth() const; bool HasStencil() const; bool HasDepthOrStencil() const; bool HasComponentType(wgpu::TextureComponentType componentType) const; // The index of the format in the list of all known formats: a unique number for each format // in [0, kKnownFormatCount) size_t GetIndex() const; }; // Implementation details of the format table in the device. using FormatTable = std::array; // Returns the index of a format in the FormatTable. size_t ComputeFormatIndex(wgpu::TextureFormat format); // Builds the format table with the extensions enabled on the device. FormatTable BuildFormatTable(const DeviceBase* device); } // namespace dawn_native #endif // DAWNNATIVE_FORMAT_H_