// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_FORWARD_H_ #define BACKEND_FORWARD_H_ #include namespace backend { class BindGroupBase; class BindGroupBuilder; class BindGroupLayoutBase; class BindGroupLayoutBuilder; class BlendStateBase; class BlendStateBuilder; class BufferBase; class BufferBuilder; class BufferViewBase; class BufferViewBuilder; class ComputePipelineBase; class ComputePipelineBuilder; class CommandBufferBase; class CommandBufferBuilder; class DepthStencilStateBase; class DepthStencilStateBuilder; class FramebufferBase; class FramebufferBuilder; class InputStateBase; class InputStateBuilder; class PipelineLayoutBase; class PipelineLayoutBuilder; class QueueBase; class QueueBuilder; class RenderPassBase; class RenderPassBuilder; class RenderPipelineBase; class RenderPipelineBuilder; class SamplerBase; class SamplerBuilder; class ShaderModuleBase; class ShaderModuleBuilder; class SwapChainBase; class SwapChainBuilder; class TextureBase; class TextureBuilder; class TextureViewBase; class TextureViewBuilder; class DeviceBase; template class Ref; template class PerStage; enum PushConstantType : uint8_t; } // namespace backend #endif // BACKEND_FORWARD_H_