void clamp_1a32e3() { int4 res = clamp(int4(0, 0, 0, 0), int4(0, 0, 0, 0), int4(0, 0, 0, 0)); } void vertex_main() { clamp_1a32e3(); return; } void fragment_main() { clamp_1a32e3(); return; } [numthreads(1, 1, 1)] void compute_main() { clamp_1a32e3(); return; }