void clamp_867397() { float3 res = clamp(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); } void vertex_main() { clamp_867397(); return; } void fragment_main() { clamp_867397(); return; } [numthreads(1, 1, 1)] void compute_main() { clamp_867397(); return; }