void cross_041cb0() { float3 res = cross(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); } void vertex_main() { cross_041cb0(); return; } void fragment_main() { cross_041cb0(); return; } [numthreads(1, 1, 1)] void compute_main() { cross_041cb0(); return; }