void floor_3bccc4() { float4 res = floor(float4(0.0f, 0.0f, 0.0f, 0.0f)); } void vertex_main() { floor_3bccc4(); return; } void fragment_main() { floor_3bccc4(); return; } [numthreads(1, 1, 1)] void compute_main() { floor_3bccc4(); return; }