void fwidthCoarse_159c8a() { float res = fwidth(1.0f); } void vertex_main() { fwidthCoarse_159c8a(); return; } void fragment_main() { fwidthCoarse_159c8a(); return; } [numthreads(1, 1, 1)] void compute_main() { fwidthCoarse_159c8a(); return; }