void fwidthCoarse_1e59d9() { float3 res = fwidth(float3(0.0f, 0.0f, 0.0f)); } void vertex_main() { fwidthCoarse_1e59d9(); return; } void fragment_main() { fwidthCoarse_1e59d9(); return; } [numthreads(1, 1, 1)] void compute_main() { fwidthCoarse_1e59d9(); return; }