void length_becebf() { float res = length(float4(0.0f, 0.0f, 0.0f, 0.0f)); } void vertex_main() { length_becebf(); return; } void fragment_main() { length_becebf(); return; } [numthreads(1, 1, 1)] void compute_main() { length_becebf(); return; }