void max_b1b73a() { uint3 res = max(uint3(0u, 0u, 0u), uint3(0u, 0u, 0u)); } void vertex_main() { max_b1b73a(); return; } void fragment_main() { max_b1b73a(); return; } [numthreads(1, 1, 1)] void compute_main() { max_b1b73a(); return; }