void mix_4f0b5e() { float res = lerp(1.0f, 1.0f, 1.0f); } void vertex_main() { mix_4f0b5e(); return; } void fragment_main() { mix_4f0b5e(); return; } [numthreads(1, 1, 1)] void compute_main() { mix_4f0b5e(); return; }