#include using namespace metal; void pack4x8snorm_4d22e7() { uint res = pack_float_to_snorm4x8(float4()); } vertex void vertex_main() { pack4x8snorm_4d22e7(); return; } fragment void fragment_main() { pack4x8snorm_4d22e7(); return; } kernel void compute_main() { pack4x8snorm_4d22e7(); return; }