#include using namespace metal; void pack4x8unorm_95c456() { uint res = pack_float_to_unorm4x8(float4()); } vertex void vertex_main() { pack4x8unorm_95c456(); return; } fragment void fragment_main() { pack4x8unorm_95c456(); return; } kernel void compute_main() { pack4x8unorm_95c456(); return; }