Texture1D arg_0 : register(t0, space1); void textureDimensions_40bc10() { int tint_tmp; arg_0.GetDimensions(tint_tmp); int res = tint_tmp; } void vertex_main() { textureDimensions_40bc10(); return; } void fragment_main() { textureDimensions_40bc10(); return; } [numthreads(1, 1, 1)] void compute_main() { textureDimensions_40bc10(); return; }