[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d; fn textureDimensions_48f360() { var res : vec2 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() { textureDimensions_48f360(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_48f360(); } [[stage(compute)]] fn compute_main() { textureDimensions_48f360(); }