TextureCube arg_0 : register(t0, space1); void textureDimensions_76e722() { int2 tint_tmp; arg_0.GetDimensions(tint_tmp.x, tint_tmp.y); int3 res = tint_tmp.xyy; } void vertex_main() { textureDimensions_76e722(); return; } void fragment_main() { textureDimensions_76e722(); return; } [numthreads(1, 1, 1)] void compute_main() { textureDimensions_76e722(); return; }